The Video Game Revolution

It’s funny that today is Memorial Day and we are talking about a revolution. It’s funny how the enthusiast gaming press tells us that games should be classified as art but they act like immature kids when it comes to the Jack Thompson situation. This is why your news section is shit you fail to comprehend the gravity of the situation that presents itself when you do something like never say his name on your podcasts and news stories. Honestly, I can never take a media outlet seriously when they fail to cover the story correctly. It’s not cute that you proceeded to use J___ T_______ in a weekly round-up news story. I’m hoping the newly acquired news editor Phillip Kollar adds some class to that place. Kat your awesome don’t worry.

Anyways, back to the revolution. I was checking out digg today and saw that Seth Schiesel wrote a article on the creater of Wii Fit and the grand-poobah of all thing Nintendo Shigeru Miyamoto (known as “shiggy” to us at Triumph or Die.) Schiesel says that Miyamoto is the Walt Disney of our time and I completely agree. Everything that Disney did back in his time is the same exact thing the Nintendo senior managing director is doing in this day and age.

The second part of this revolution was posted on Kotaku editor Leigh Alexander’s blog Sexy Videogameland. This video (which will be posted below) talks about sex in video games and how games will never be taken seriously until we properly display sex in our games. Of course, there is still room for Itagaki’s DOA girls, but it needs to be handled more maturely which seems to be a common theme among the gaming industry. Anyway, check out Ms. Alexander’s blog cause it is awesome.


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Games I want to see on Virtual Console. (Super Nintendo Entertainment System)

Ah, the Snes. A console that epitomizes the 90’s because it has the word super in it. You wouldn’t catch a videogame system with the word super in it these days. Super X-Box 720? Super Playstation 3.5? Anyways, on with the list.

King of the Monsters: Now i’ll admit that the Neo Geo version is much better than the Snes or Genesis game, but who the hell had a Neo Geo back in the day, I mean come on. The first time I saw this game was on Nickelodeon’s Nick Arcade and if you don’t remember then check this out.

NBA Jam: Boomshakalaka! Is what you heard on every school playground across the country in 1994 when this game was released. The only knock against it (which they corrected in the sequel Tournament Edition) is that it lacks the big head mode feature.

Breath of Fire: My first foray into the RPG genre. If you combined Final Fantasy and Dragon Quest with a dash of furries you get Breath of Fire. Not the best RPG on the Snes but defiantly in the top 10. The sequel is already on Virtual Console so I imagine this game isn’t far away.

WWF Royal Rumble: My first wrestling game. The game had a wrestler called Mr. Perfect. Enough said!

Killer Instinct: I want this on virtual console just so people can stop telling me this game is better than Street Fighter or Mortal Kombat. This game is shit and you know it. And I have a high tolerance for shitty games.

Spider-Man & Venom: Maximum Carnage: Great game. Tough as shit. Never got passed that rooftop level that is show in the picture. I’d like to see Separation Anxiety as well but I won’t add it to the list.

Teenage Mutant Ninja Turtles: Turtles in Time: Side-scrolling beat ’em ups are my niche and Turtles in Time is one of the best. Do you know how bad ass Oroku Saki is? Dude steals the Statue of Liberty. That’s metal.

Chrono Trigger: It’s nice to want things.

Secret of Mana: Once again, nice to want things.

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Games I want to see on Virtual Console. (Nintendo Entertainment System)

As I was looking around the Wii’s virtual console I noticed a bunch of games from my childhood that were missing. Games that I obsessed over because back in the day it was rare when I would get a new game to play. The only times I would get something new would be my birthday, Christmas, or borrowing from a friend. That led me to want to write about the games I would love to see on V.C. and figured I mine as well break it down by system.

Hogan’s Alley: This game should defiantly show up on virtual console as long as you can use either the Wii-Mote or the Wii-Zapper to play the game.

Yo! Noid: Avoid the Noid! I barely remember this awesomely weird mascot of Domino’s pizza back in the 80’s. This is a game I never owned but would always play it when I hung out with my cousin who lived in Lake Charles, Louisiana which was about two hours away from me. It’s possible I just want to see this game again cause I never spent any quality time with it.

R.C. Pro-Am: Not as good as Ivan Stewart’s Off-Road Racing but a nice substitute.

Robin Hood: Prince of Thieves: In my best Jeff Gerstmann voice “dude, it’s got Kevin Costner!”

Little Nemo: The Dream Master: Loved the anime, loved the game. This game kicked my butt worse than BattleToads back in the day. I always fell victim to the infamous snail with spikes on his shell.

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Preview Alert: Kung-Fu Panda

Ah yes, the inevitable video game that ties in to this summers “biggest” cartoon movie. I’ve just finished playing the demo and this game has serious potential. Not potential as in game of the year mind you, but defiantly a game that deserves a rental from what I experienced in the short time I had with the game. In Kung-Fu Panda you play as Po the Panda in the demo where it teaches you the basics of the game in a multi-tiered level. If you like Jack Black (the voice of Po) and button mashing, beat em up style games then give this one a try cause I doubt it will be a disappointment.

“Santa Monica, CA – May 1, 2008 – Starting today, gamers can become the ultimate Kung Fu Master as Activision, Inc. (Nasdaq: ATVI) releases the Kung Fu Panda™ video game demo on the Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft. Based on the upcoming feature film from DreamWorks Animation SKG, Inc. (NYSE: DWA), the Kung Fu Panda video game demo features a full, multi-stage level in which players can experience a taste of the game’s kung fu awesomeness and bodacious humor. Assuming the role of Po the Panda, gamers will be able to deliver incredible combo attacks against a variety of enemies, navigate stunning multi-tiered environments and execute the hilariously powerful Panda Stumble and Panda Quake maneuvers. Additionally, players who beat the demo will receive an exclusive cheat code for the full game allowing them to unlock playable characters in multiplayer mode.

The Kung Fu Panda video game takes gamers on an epic adventure through 13 awesome levels from the movie and beyond. Players must master the specialized kung fu fighting styles of Po, his teacher Shifu, and the legendary kung fu masters, the Furious Five, to become the Dragon Warrior and finally defeat the ultimate enemy, Tai Lung. Featuring a deep variety of gameplay, unique co-op and competitive multiplayer modes, collectibles, and a host of character upgrades, the Kung Fu Panda video game provides an experience gamers of all ages will enjoy.

The Kung Fu Panda video game will be available June 3, 2008 for the Xbox 360 video game and entertainment system from Microsoft, Wii™ home video game system from Nintendo, PlayStation®2 computer entertainment system, PlayStation®3 computer entertainment system, Games for Windows®, and the Nintendo DS™. The console and Windows PC versions are rated PG by the BBFC.

For more information on the Kung Fu Panda video game please visit”

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WoW-Gasm! Part III (Return of the Gasm)

This is the third and final update for our Wrath of the Lich King coverage here at Triumph or Die! This final update will tell you everything we know about the upcoming expansion and hopefully get you as excited for this game as we are. All the intel we have gathered comes from various gaming sites around the web including 1up, Curse, Gamespy, Eurogamer, WorldofRaids, and WoW Insider.


  • Players will be able to unlock their flying mounts at level 77 by either doing a quest or a gold-sink
  • Once unlocked all previous flying mounts can be used, plus Blizzard will have some new ones for purchase.
  • WOTLK flying mounts will be a little bit faster than your standard Outland flying mount. More like the speed of the Phoenix or Armored Netherdrake mount.
  • “One of the things we’re talking about right now, it’s not finalized, but we’re talking about the ability for those mounts to carry a passenger, so if your friend doesn’t have an epic flying mount or if they are a lower level or whatever, they’d be able to jump on your mount and off you go,” says a Blizzard employee.
  • Northrend is considerably larger than Outlands in WOTLK.
  • The new “vehicle” system will let characters “drive” an object around. An example a Blizzard employee gave was “players will fly over a human settlement being overrun with the Scourge, lowering a ladder down to pull up and rescue civilians. In one dungeon instance, players will be able to “liberate” some blue dragons that they can mount up and fly around, fighting their way up a massive tower.”

Old Azeroth contents used in Northrend:

  • There are quests and content relating to the Worgen and the sons of Arugal (from Silverpine forest)
  • The Scarlet Crusade returns in Northrend but now calls themselves the “Scarlet Onslaught”
  • Advances to the storyline of the Forsaken, adding unique Forsaken building and architecture


  • The Argent Dawn returns in Troll instance (or raid) Zul’Drak
  • In Sholazar Basin, players will be able to choose which faction to align with. Either the wolverine like Wolvar or the next evolution of the murlocs called “Oracles.” Reputation will be easy to gain here as Blizzard wants you to defect to and from your chosen faction.


  • Blacksmithing may be able to put gem slots in items that didn’t have them before


  • Inscribers will create glyphs that allow players to modify their spells and abilities.
  • The first recipe is going to require Peacebloom, thus they’ll rely on the herbalist gathering profession.
  • Every player will get a new spell book page to which they can add six glyphs – currently, four major and two minor.
  • Major glyphs will be effective in combat – adding damage over time or stun to a physical attack, for example – while minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents.
  • Glyphs can be sold on the auction house.

Dungeons & Raids:

  • Similar to World of Warcraft: The Burning Crusade, all 5-person dungeons will have a Heroic mode, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own “Tier” of armor completely unique to that level dungeon.
  • The regular five-man instances take around one hour or less to beat (this probably won’t be the case for the heroic versions)
  • Zero raid bosses have been designed at this point
  • PvE ladders on the official armory are possible in the future

New Two-Tier Raiding System:

  • All raid dungeons in Wrath of the Lich King will have both 25-person and 10-person versions
  • 25-person raiding progression is not dependent on 10-person raiding; players will not have to obtain keys or attunements in 10-person raids to participate in 25-person raids
  • 10- and 25-person raids both have their own, independent progression paths
  • Players will receive more, higher level rewards for completing the 25-person raid dungeons over the 10-person version

Dragonblight: (new zone)

  • Players will interact with Arthas for the first time at a relatively low level, around 71-74 in Dragonblight – the final encounter with him won’t be until the final patch of the Lich King cycle, some time after release.
  • The Chamber of Aspects in Dragonblight will offer a series of different single-encounter short raids with dragon bosses.

The Nexus:

  • The Nexus is located in Coldara (a sub-zone of Borean Tundra) is a three-wing dungeon for 70s, 80s and a short Onyxia-style raid against Malygos himself.
  • The Nexus is structurally a broken tower with rotating rings surrounding a column of blue energy.
  • During some of the boss encounters, players will actually free drakes to fly around the ring. Using the game’s new vehicle technology, players will be able to engage in free flight around the dungeon and use some of the drake’s abilities to take on some of the dungeon’s challenges.

Death Knight:

  • Death knights will be available to all players with level 55 characters
  • Players can create one death knight per realm, per account
  • Death knights can be any of the races
  • Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
  • Death knights utilize a rune system as their resource mechanic
  • Three different rune types are available: Unholy, Frost, and Blood
  • These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
  • Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
  • The death knight will have the ability to customize which array of six runes is currently available
  • As rune abilities are used, the death knight also generates another resource called Runic Power
  • The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
  • Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
  • The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
  • The death knight can serve either as a tank or as a melee-based damage-dealing class
  • Death knights are designed to be highly viable tanking, magic-using characters
  • Death knights will have the ability to summon undead guardians to fight by their side
  • Death knights will have the ability to summon a Deathcharger mount.

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WoW-Gasm! Part II (The Gasm Strikes Back)

More news coming straight from Blizzard HQ via where Tigole (Jeff Kaplan) and Kalgan (Tom Chilton) discuss specific quests in WOTLK.

  • “There’s this whole quest chain in Howling Fjord where you learn how to train falcons. You do a number of quests where you get a falcon pet and you send it out and it has to kill things and then come back to you; you learn the basic controls of the falcon. Then it has this great climax where you get to go to the edge of the cliff and actually control the falcon from his point of view and then you have to steal these eggs that are down on a cliff that are heavily protected.”
  • “There’s another quest where you get to assume the form of an iron golem and there are these huge jump pad runes all over a very vertical… it’s in Howling Fjord, that zone with the huge cliff walls… there are these runes all over the cliff wall and you get to control this iron golem as he’s doing these giant jumps up and down the cliff walls to give you a more visceral, gamey, platformey feel to it.”
  • “The Dalaran wizards here play a major role that ties into one of the early dungeons called the Nexus. First you have to do a few chores for them, like a quest to capture an enemy magic user and drag him back to the Dalaran camp. There’s then a torture sequence where you repeatedly zap the prisoner with lightning bolts from a special quest item until he cracks and divulges information necessary for the quest to continue.”
  • Blizzard also mentioned you’ll able to fly around in planes and have you pick up passengers or pick them off, as well as fly around in helicopters, pick up and deliver cargo, and parachute out.

I also found this awesome 9:27 video of the WOTLK gameplay and has a detailed summary of what your seeing.

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WoW-Gasm! Part I

Part I

Part II

There you heard it from lead designer Jeff Kaplan & co-lead designer J. Allen Brack. Of course, Blizzard didn’t even hint at a release date but my guess is late this year or early 2009. Seems like the new expansion is shaping up very nicely and I will continue to bring you coverage throughout the day.

In other news, Blizzard announced this years Blizzcon which will be held in Anaheim, CA on October 10th, 2008 and cost a hundred bucks a pop. Their is no way i’m missing it this year.

IRVINE, Calif. – May 12, 2008 – – Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®‘s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year’s event has expanded from two convention halls to three.

“Whenever we’ve been able to meet and interact with Blizzard gamers from around the world, it’s been a great experience for us,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re looking forward to seeing even more of our players at this year’s BlizzCon and delivering another entertaining and informative event for them.”

BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:

  • Hands-on play time with upcoming Blizzard Entertainment releases
  • Discussion panels with Blizzard Entertainment developers
  • Competitive and casual tournaments for players to showcase their talents
  • Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
  • Costume, machinima, and character sound-alike contests with great prizes
  • Commemorative merchandise based on the Blizzard Entertainment franchises
  • A silent auction
  • More exciting activities to be announced

Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website:

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