This is not a review. It is the writers thoughts about the Warhammer Online: Age of Reckoning beta and should only be taken seriously until the release of the game. Don’t forget in a beta things can change from one day to the next. Also, I do not have a super computer so the visual settings in the game are not turned up to their highest. This is intentionally so I can get a better understanding from a casual gamers perspective. Casual gamers do not own a super computer and if you’re a hardcore gamer reading this you probably have already made up your mind.
War does not determine who is right – only who is left. ~Bertrand Russell
We are only days away from the release of Warhammer Online: Age of Reckoning and GamePlasma has all the info you need to get ready for launch day. On September 18th, the fans of the Warhammer universe will dive head first into this new mmo with immense expectations but the question is will gamers be satisfied?
Warhammer, like most mmo’s let you choose your race and class before dropping you into the world. As with every mmo I play I’m always leaning towards a human healer of some sort. In Warhammer I chose an Empire Warrior Priest and it had some pretty nifty healing mechanics. With his mighty hammer, a Warrior Priest pounds his enemies into the ground while building up his Righteous Fury, which when built up can allow the priest to release big time healing to party members or more powerful destructive spells on his foes. Here is a better description of the Warrior Priest straight from the developers, “As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmar’s name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful.”
With my character made I’m dropped into the world and the starting zone…uhhhh…you know the thing Warhammer doesn’t do well is tell you what zone your in, or at least the starting zones names aren’t memorable. Anyways, your dropped off in the Empire starting area which is set in a war torn part of the world that was once a beautiful place that is surrounded by farmhouses and a small towns. This town has been overrun by this cult like band who are terrorizing and killing the local townsfolk. You gain experience from killing mobs, doing solo quests, and public quests.
Public Quests can be done by anyone in your faction as long as you are within a certain part of the questing area. As soon as you enter the public quest area (no loading it’s just found in various parts of the zone) your objective is in your quest log and it usually ends up being a kill “x” amount of enemies quest or gather “x” amount of herbs. Public quests come in more than one stage with only the first stage not having a time limit. The first public quest for the Empire has you and your mates fending off waves of attackers until the final stage has you taking down a Chaos-infused giant.
Once completing all the stages of the public quest you are rewarded with loot and influence. Influence is what you need to purchase the loot and there are three tiers. Don’t worry about afk’ers sucking up all your influence here because players who do the bulk of the work will get rewarded with more influence.
Mythic Entertainment knows how to make an mmo. Their previous game, Dark Age of Camelot, was hugely succesfully and you can tell they took everything they learned and implemented it into Warhammer Online. I don’t think anyone expects Warhammer to beat down World of Warcraft but the folks at Mythic can be proud of the product they are putting out. Warhammer Online: Age of Reckoning takes the previous mmo forumla and does the one thing WoW doesn’t do perfectly, Player versus Player combat and makes it awesome. This, on top of a beautiful game with a huge background story spanning 20+ years and an already rabid fanbase gives Warhammer an edge over most current and future mmo’s.